EA released a new Star Wars game called Battlefront II. One game mechanic got the Internet (represented by Reddit), into a roar: in-game micro-transactions that open random loot boxes. Not only were they expensive, but they also influenced how well you did in multi-player mode, which seemed unfair and greedy on EA’s part. With all the criticism, EA pulled the loot boxes at the last minute, but it begs the question: what is the true cost of a game? Why does EA feel it’s necessary to charge micro-transactions for performance? Is that OK? Or are they going too far?